PREMISE TOP

The game of Craps is an exciting game of chance, popular since the times of the Romans. The objective of Craps is to predict the outcome of a roll of the dice. 

HOW TO PLAY TOP

Your chips are stacked by denomination ($1, $5, $25, $100, $500) at the bottom of the screen above your alias. Select the amount you would like to wager on a given roll(s) by clicking the left mouse button on the chip of that denomination. The amount wagered per hand may be increased or decreased by placing the mouse on the stack that you wish to add or subtract to your bet and clicking with either the left or right mouse button. Each time you click the left mouse button you will add a chip from that pile to your planned wager amount. Similarly, by clicking on the right mouse button you will decrease your planned wager by the selected chip denomination. Your total bet will be displayed in the "Total Bet" field to the right of your alias. You may repeat your last bet by simply hitting the "0" button of your numeric keyboard. Other keyboard shortcuts are summarized below. 

Once you have selected a bet amount, place your bet on the Craps table by clicking on a bet field . There are many types of bets available in Craps (both regular and "supplementary" ones after the first roll), all of which are summarized in the following two sections below. Once you have placed a bet on the table, press the "Roll" button to roll the dice and determine the outcome of your wager.

TYPES OF BETS TOP

Pass Line Bets

Also called the "Front Line", this is the most popular bet at the Craps Table. A wager on the Pass Line wins if the first roll of the dice (the Come Out Roll - when no point has been established) is a 7 or 11 (known as "naturals") and loses if a 2, 3 or 12 is rolled first. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the Point. Once the Point has been established, to win the bet the player (or shooter) must repeat the Point before a 7 is rolled. If the Shooter rolls a 7 before the Point is repeated, the Pass Line bet loses. A winning bet is paid even money. Once the point has been established, this bet may not be removed or altered. 

Don't Pass Bets

Also called the "Black Line", this bet is the opposite of the Pass Line bet and can only be bet on a come out roll with no point established. This bet wins if the shooter rolls a 2 or 3 on the Come Out roll and loses immediately if a 7 or 11 is rolled on the Come Out. If a 12 is rolled, it's a tie and play continues. Once the point has been established, this bet wins if the shooter rolls a 7 before the point is repeated. 

Come Bets

This bet is an extension of the pass line bet and may be wagered after the point has been established on the Come Out roll. The rules for this bet are the same as the Pass Line bet. The Come bet wins if a seven or eleven is rolled and loses if a 2, 3, or 12 is rolled. Any other number becomes your come point and must be repeated before a seven rolls in order to win even money. If the shooter rolls a 4, 5, 6, 8, 9, or 10 after a Come Bet has been placed, the dealer will move the Come Bet from the Come area to the corresponding box for that particular number. Just as with the Pass Line bet, this wager may not be reduced or removed until play is completed. A winning wager is paid even money. 

Don't Come Bets

This bet is the opposite of the Come Bet. It may be wagered any time after the point has been established on the Come Out Roll. A first roll of 7 or 11 loses, 2 or 3 wins, and 12 is a standoff. If a 4, 5, 6, 8, 9 or 10 is rolled after a Don't Come Bet has been placed, the dealer will move the wager from the Don't Come area to the corresponding box for that particular number. You win even money if seven is rolled before the point is repeated. 

Place Bet to Win

This is an additional bet that can be made once a point has been established. A Win wager can be made on the numbers 4, 5, 6, 8, 9, or 10. The wager wins if the place number is rolled before a 7; otherwise it loses. Pays 9 to 5 on 4 and 10, 7 to 5 on 5 and 9, and 7 to 6 on 6 and 8. 

Place Bet to Lose

This is an additional bet that can be made at any time and is opposite of to Place Bet to Win. The wager wins if 7 is rolled before the place number; otherwise it loses. This pays 5 to 11 on 4 and 10, 5 to 8 on 5 and 9, and 4 to 5 on 6 and 8. 

Hardway Bets

Whenever a shooter rolls doubles and the outcome is a 4, 6, 8 or 10, the shooter is said to have hit the number the "hard way," that is, by rolling doubles. If any of these same numbers are rolled and the outcome is not doubles, the shooter is said to have hit the number the "easy way". Example: The shooter rolls a pair of 4's and has a Hard 8, or 8 The Hardway. Another example: The shooter rolls a 6 and 2. This is an Easy 8, or 8 The Easy Way. A Hard 10 would be a pair of 5's, while 10 the "easy way" would be a 6 and 4 . Possible Hardway bets are 4, 6, 8 or 10. A Hardway bet wins when the shooter rolls a number the Hardway. A Hardway Bet loses if the shooter rolls a number the Easy Way or if the shooter rolls a 7. Hardway 4 and 10 pay 7 to 1. Hardway 6 and 8 pay 9 to 1. 

One Roll Bets

These are wagers on the outcome of a single roll of the dice. The payouts are based on the number the player chooses. The player immediately loses or wins depending on the next roll of the dice. 

Field

This is a wager that the next roll will be a 2, 3, 4, 9, 10, 11 or 12. The 2 and the 12 pay double. 

Any Craps

This is a wager that the next roll will be a 2, 3 or 12. Pays 7 to 1. 

Any Seven

This is a wager that the next roll will be a 7. Pays 4 to 1. 

Horn

This is a four-way bet that requires four chips. This is a wager that the next roll will be a 2, 3, 11 or 12. Pays 30 to 1 for the 2 or 12 and pays 15 to 1 for the 3 and 11. 

SUPPLEMENTARY BETS TOP

Supplementary Bet after Don't Pass Bet.

If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a Supplementary wager in support of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. If the Don't Pass Bet wins, the original Don't Pass Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5 or 9, and 5 to 6 if the come out point was 6 or 8. 

Supplementary Bet after Pass Line Bet.

If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a Supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. If the Pass Bet wins, the original Pass Bet will be paid at 1 to 1. The supplemental wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5or 9, and 6 to 5 if the come out point was 6 or 8. 

Supplementary Bet after a Come Bet.

If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a Supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. If the Come Bet wins, the original Come Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5 or 9, and 6 to 5 if the come out point was 6 or 8. 

Supplementary Bet after a Don't Come Bet.

If a player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a Supplementary wager in support of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. If the Don't Come Bet wins, the original Don't Come Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5 or 9, and 5 to 6 if the come out point was 6 or 8. 

BETTING LIMITS TOP
    $1 minimum bet.
    $500 maximum bet. 

NUMERIC KEYBOARD SHORTCUTS TOP

0Repeat last bet
EnterDeal, Stand
+Hit
-Take Insurance
*Double Down
/Split
1Pass, Refuse Insurance
Up ArrowIncrease bet by $1
Down ArrowDecrease bet by $1
"<Shift>Up Arrow"Increase bet by $10
"<Shift>Down Arrow"Decrease bet by $10

Note:

In every game there are three menu options (Exit, Effects and Help). By either pressing "<Alt>X" or left clicking on the Exit choice, the player may exit the game. The Effects options ("<Alt> E ") allows the player to turn off the Sound, Voice and Animation (where applicable) during the game. The Help option ("<Alt> H") explains different aspects of the current game.




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